Thu Oct 298:00 AM – 9:00 AM

A Conversation at the Intersection of Learning and Design

EDsession (60 minutes in classrooms)TRACK 1: Learning Spaces, Reimagined — Evolving physical spaces shaping the future of learning

At the intersection of cutting-edge research on learning and development and innovative design principles for K-12 spaces lies a dynamic conversation: whether — and how — our understanding of learning informs the design of learning spaces and, conversely, how the design of these spaces influences the potential thriving of all learners. Through interactive discussions and activities, participants will explore the intricate interplay between learning principles and design strategies, fostering an environment where diverse learners can flourish.

Speakers

Jesse Readlynn
Jesse ReadlynnProject Interior Designer, Labella Associates
John Watkins
John WatkinsDirector, Inquiry & Learning for Change

More Information

Tags:Group E
Allow Registration:No
Capacity Unlimited:No
Indicate how the topic is applicable to Health, Safety, Welfare (HSW) Design credits.:N/A
Learner Engagement:Jesse and John focus on the human system, are deeply guided by a sense of purpose (public education, equity, deeper learning), believe in the importance of adult experiential and collaborative learning that happens at the intersection of theory and practice, and value the practical utility of the learning that emerges in the interactive nature of the sessions we lead. We often follow the John Heron Cycle of Experiential Learning in the design of adult learning experiences and processes: moving from affective experiences, in this case, an activity that moves “from I to We;” to an imaginal activity that explores the possibilities at the intersection of the design and learning principles; a conceptual activity that explores how we might apply these to actual learners and learning; and a practical activity that explores the tensions involved, and asks participants to construct some useful next steps for themselves. Our session will include four interactive moments, one for each of the learning objectives (Objective 1: a think - pair - share on learning experiences; Objective 2: a short “design challenge;” Objective 3: a trio carousel brainstorm focused on learner conditions, learner experiences, and learner outcomes; Objective 4: a table group practical reflection that raises tensions, and discusses how you might address them, and use these ideas in your own design work).
Learning Objective 1:Explore how the latest research on learning and development (and resulting future focused learning models) influences, or might influence, the design of learning spaces, grounded in concrete examples from schools and districts.