Welcome to the EDspaces/STS Education Esports Hub!

STS Education will host roundtable sessions on topics at the forefront of esports programming and offer open play time where show attendees can learn the basics of popular esports games.

Esports Session 1. Why Schools Should Consider Academic Esports

An effective academic esports program can heighten enrollment in STEAM areas of study, help marginalized students become actively invested in extracurricular activities, break gender gaps for STEM instruction, improve school attendance, help young people explore a wealth of new emerging careers across the esports industry and give young people an advantage when applying to colleges. This session will review some of the key research and attendees will walk away with infographics and statistics they can share with school officials.

Esports Session 2. Steps to Successfully Adopt an Esports Program

This session will help shed some light on the growing esports trend, and the steps needed to effectively implement such a program. We’ll review the core games played, lingo used by students and key organizations and industry associations. Lastly, we’ll review and share access to esports curriculum and other digital take-aways you can share with school officials.

Esports Session 3. Addressing the 800 Pound Gorillas in Esports

Educators, students and parents alike are growingly concerned about two substantive challenges regarding esports that prevent it from being both a healthy and inclusive environment:

  • Bullying/Harassment - Gaming communication "can be hostile and "misogynistic and hurtful. Women report being routinely subject to "nasty comments about their abilities, knowledge, appearance and tone of voice.
  • Health & Safety - Eye fatigue (56%), back/neck pain (42%) and wrist/hand injuries (36%) reported among college esports players. While no data currently exists for K-12, once such information is published, it could create fear among school officials and board members to cancel esports.

We’ll address common objections regarding game violence and screen time, and showcase some new technology helping to make esports play at schools a safe and healthy environment – a must for any school system wanting to ensure their esports efforts continue to thrive.